October 24, 2007 2:03 PMToday Inside Mac Games has posted an interview regarding Aspyr Media's upcoming title, Guitar Hero III: Legends of Rock. In this interview, we discuss with Glenda Adams, lead programmer at Aspyr, the ins and outs regarding this once console-exclusive game.Here's a clip:MP: This is one game I never thought we'd see on the Mac. Has it been a challenge converting a console title to Mac OS X? GA: This is the first Xbox 360 game to be ported to the Mac, which presents quite a few technical challenges. The 360 has 3 CPU cores, and to take advantage of that Guitar Hero III is very multi-threaded. Getting all of those threads to work well on the normal dual-core Intel Mac has been a challenge. There are also lots of graphics effects that the game relies on special 360 video hardware to perform (shared video memory primarily) that have had to be re-written for the Mac & PC. At first you'd think that Guitar Hero III would be a very simple game - you watch the notes come down the fret board on screen and hit the buttons accordingly. But the extra action going on (the band, the crowd, pyrotechnics, etc) and the fact that the game has to run at a very consistent and high frame rate, because it is so timing dependent, adds up to a lot of work. And on top of all of this, we only started development in May/June, so we've had to do quite a bit in a very short time. For the interview, hit the link below.Aspyr MediaIMG Interview: Guitar Hero III
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