November 12, 2007 6:00 AMA new post on Blizzard Entertainment's StarCraft II forum offers details about the features of the revamped Terran Ghost, one of many new and returning units currently planned for the eagerly awaited RTS sequel. Blizzard is asking fans to share their thoughts on the Ghost's new abilities.Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit. Here are the Ghosts stats in the current build of StarCraft II (Not Final): Mineral Cost: 100 Vespene Gas Cost: 100 Supply Cost: 2 Hit Points: 100 Max Energy: 200 (Starts with 50) Armor: Light Weapon Damage: 5 (+30 vs Light) Range: 10 Weapon Speed: Normal Ability Costs: Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked) EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect) Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked Questions for Fans: * Do you like the new StarCraft II Ghost? * Will the new Ghost change your strategy? * How would you utilize the Ghost?To read more follow the link provided below.StarCraft Forums: New Terran Ghost Discussion TopicBlizzard EntertainmentStarCraft II
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